eSports

eSports Community Gaining Traction Extremely Fast

eSports Community Gaining Traction Extremely Fast

eSports Community Gaining Traction Extremely Fast; The Phenomenon Continues

eSports Community Gaining Traction Extremely Fast

eSports Community Gaining Traction Extremely Fast

Some of you may know what I’m talking about when I mention eSports. However, others either have no idea or they have only simply heard of the term. Well, for those of you that haven’t jumped on the bandwagon yet, it might be time to.

eSports, which is short for Electronic Sports — also known as competitive video gaming — is rapidly grabbing the attention of the whole world. Although competitive video gaming first started in the 80’s and 90’s — when video games were introduced — they never really began gaining traction until video gaming started to rise for the PC. It wasn’t until the early 2000’s that it started to flourish. Now, it doesn’t seem to want to stop flourishing.

It seems like just yesterday, the only kind of video game competitions were being held at home. However, the success it’s shown in recent years and it’s continued growth have turned it into the next big “money-maker” on the market.

eSports?

So, what is eSports exactly? In simple terms, eSports is a community of organized multiplayer video game competitions that has been taken to the professional and elite level.

The main video game niches that these competitions are built around include:

  • Real-Time Strategy
  • Fighting
  • First-Person Shooter
  • Multiplayer Online Battle Arena (MOBA)

Is There Really Money to be Made Here?

Many of you may not be aware, but the whole eSports community is actually starting to reel in a ton of revenue and they’re doing it fast. The phenomenon, which largely started at home, has now grown to be held in giant arenas around the world. With live broadcasts of their very packed events, they are finding it easier and easier to find sponsors for their brand.

This year, the eSports community is expected to bring in $162 million in revenue. This is in large part due to the overwhelming increase in exposure and coverage of their events. In 2013, it was estimated that nearly 71,500,000 watched eSports’ events. Those numbers are only expected to rise, especially seeing how much easier it’s becoming to watch these events.

What Games Are They Playing?

Here are some of the most popular video games associated with the eSports brand:

  • Counter-Strike: Global Offensive
  • League of Legends
  • Dota 2
  • Smite
  • Hearthstone: Heroes of Warcraft
  • Super Smash Brothers Melee
  • StarCraft II

Major Events

Here are some of the most popular eSports’ events:

  • The International
  • League of Legends World Championship
  • Battle.net World Championship Series
  • Evolution Championship Series
  • Intel Extreme Masters

(eSports Community Gaining Traction Extremely Fast)

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